What does the $250 million Sony investment mean for Fortnite?

Epic Games have – at least – given players the impression that they’re dedicated to developing the competitive side of Fortnite in Chapter 2. Chapter 2 Season 1 was a rebirth for Arena and tournament play, with a bare-bones loot pool that sacrificed variety for consistency.

Since then, Epic have kept updating their players and even implemented some much-requested changes to competitive Fortnite. One of the biggest signs of progress was the addition of a two-week trial period for new items. Instead of adding everything to competitive modes right away, they’ll try it out in public matches, first.

Chapter 2 Seasons 1 was widely considered to be the most competitive season in Fortnite history. Season 2 would be up there as well if it weren’t for the NPC Henchmen and bosses that regularly eliminated players in Arena. Instead of revisiting the Henchmen in Season 3, Epic doubled-down on their NPC interference by adding Marauders that randomly spawn across the map.

Marauders aren’t the most difficult thing to deal with, but they can mean certain death if you encounter them in a vulnerable scenario. They offers some worthwhile loot, at times, but they waste your healing items, materials, and ammo. The cost of fighting them is almost always too high, especially in solos.

These new NPC agitators are fine for public matches. In my opinion, they were added to help fill the lull between early and late-game fights. In competitive modes and tournaments, however, they cause more trouble than they’re worth.

Should an NPC have the ability to headshot a player for 200 damage and end their match during a tournament? Should they be tossing stinks that can end the game of someone who is low on HP? Should they be equipped with a Rocket Launcher that can severely damage you? In my opinion, the answer is a resounding, no.

It would be one thing if Marauders were in the game during a team-based FNCS season. This season is solos, however, which means that Marauders have a chance to single-handedly cost some players thousands of dollars. I can’t understand why Epic would want to keep them in Arena, apart from the fact that they are the only place where you can find Stink Bombs.

I’m not a strict competitive player. Some seasons, I make it to Champion League and others I don’t – it’s not a huge deal to me. That being said, my blood boils every time I hear the Marauder music in an Arena game, and I can’t imagine how angry it must make tier-one pros.

Fixing Marauders and Sharks

Sharks tend to be in the same boat (no pun intended) as Marauders. They’re easier to avoid and aren’t as punishing, but still seem like a casual, quirky addition to the game that doesn’t belong in competitive.

Removing Marauders and Sharks from competitive Fortnite would, in my opinion, be the best option. It’s not the only option, however. There’s a way to fix both of these NPC nuisances for competitive modes.

Reddit user Dimmy192 commented on a Marauder post with a sensible suggestion: make Marauders and Sharks passive in Arena and tournament modes. That way, you can still attack them if you want or need their loot. If you don’t want to engage with them, you don’t have to. This also removes the Marauder trickshots that you see, above.

With Solo FNCS around the corner, we haven’t seen the last game-ruining Marauder clip. Players are grinding to Champion League in hopes of placing in a tournament. Marauders and Sharks are interfering with that. In my opinion, that’s completely unfair.

We hope that Epic consider community feedback in a way that they didn’t with the BRUTE. Leave them in public matches but remove them or pacify them in competitive modes. These seem like the only fair, sensible options.

Leave a comment

Instagram

fortnitegamenews

Twitter

@fortnitegamenews

Steam Group

LudosParadise

Facebook

fortnitegamenews

Twitch.tv

fortnitegamenews

Fortnitegamesnews © 2019. All Rights Reserved.