ACE Team and Giant Monkey Robot’s blend of tower defense and boulder rolling Rock of Ages 3: Make & Break is available today on PC, PS4, Xbox One and the Nintendo Switch, with a Google Stadia version planned to release next month.
The game sees players compete to destroy each other’s castle by rolling a giant rock downhill, with each player constructing a series of defenses and weaponry in an attempt to halt the other player’s progress. The embargo for reviews has dropped today, so let’s take a look at what the critics have been saying about Rock of Ages 3: Make & Break.
I loved three quarters of what Rock of Ages 3 had to offer and fell in love with its silly, Monty Python-esque presentation, especially its soundtrack. I enjoyed its challenging boulder-focused levels and I had a blast creating the stupidest obstacle courses I could think of with its excellent level creator mode. I can’t say I had the same feelings towards its undercooked tower defense mode, but I still have to recommend Rock of Ages 3 for the sheer amount of crazy content it has to offer.
ScreenRant – Maria Meluso – 4/5
The single-player experience, while entertaining, can sometimes feel rather generic compared to the customization available when building challenging maps. In multiplayer, players can spend hours making courses to challenge others and attempting to break their friends’ courses, and, with five different modes, the possibilities for competition are virtually limitless. This game will undoubtedly be best enjoyed among friends, but Rock of Ages 3: Make & Break offers an enjoyable experience to both groups and those looking to hit a few high notes with a well-timed solo.
Wccftech – Rosh Kelly – 6.8/10
Rock of Ages 3 could be incredibly popular with the right audience with its impressive inclusion of map-making on top of its wacky, over the top design. But there are so many caveats to what you need to enjoy the game, it’s hard to see it reaching widespread appeal.
If you’ve played Rock of Ages before and enjoyed it, Rock of Ages 3 is worth picking up for these additions, and in particular, for the new eras explored in the story. If you’ve never tried it before, you should, if only because of how different of an experience it is to any other game you’ll find. Where else will you hear the high-pitched squeal of Genghis Khan, helpless in defeat, the Mongol Empire’s fall signed and sealed by the deadliest of weapons, now rolling casually towards him; the swollen mass of an inflated cow?
Rock of Ages’ appeal still lies in its basic premise and of the entertainment (as much triumph) one finds in reaching a level’s end, no matter the true goal. Disappointing it may be to see the same infrequent defining of difficulty — as much the over-reliance on visual gags at the cost of gameplay variety where it matters — Rock of Ages III: Make & Break still manages to entice, but not impress. At the very least, ensuring players will gladly once again come back for another roll down a winding level or two.
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