Black Ops Cold War Patch Notes Confirm Movement, Jumping Nerf

Call of Duty: Black Ops Cold War got another update this week shortly after the Season One Reloaded update dropped. Included in the patch notes released on February 5th was a confirmation that the game’s movement and jumping systems in the Multiplayer mode had been nerfed, a change players were suspicious of when Season One Reloaded was released. Treyarch Studios said it’ll continue to monitor the change to the movement system to see if it needs to be adjusted in the future.

The change in question applies a penalty to both your speed and your jump height after landing from a jump. The effect of this change is one that we’ve seen manifest in different ways throughout games like Fortnite and Apex Legends and other shooters in the past. It’s a change meant to prevent players from bunny-hopping around corners constantly or jumping excessively in the middle of gunfights to make themselves overly difficult to hit.

Specifics on the nerf to jumping in Multiplayer as well as the rest of the patch notes from the February 5th update can be found below.

Double XP Weekend

  • Double XP active in Black Ops Cold War and Warzone 10AM PT Feb. 5-8.

Prestige Shop

  • Added new Prestige Icons from previous Call of Duty titles to the Prestige Shop, including Prestige Icons from Black Ops 3 Zombies, Black Ops 4 Zombies, and Blackout.

Movement

  • Added a small speed penalty and jump height penalty after landing from a jump.
  • We will continue to monitor this change in the live environment and make further tuning changes as needed.

Custom Games

  • CDL Pro
    • Added CDL Pro Hardpoint, Search & Destroy, and Control modes featuring preset CDL classes and CDL competitive settings.
  • Gunfight
    • Enabled Gunfight in Custom Games.
  • General
    • Addressed a UI Error issue that could prevent players from saving custom settings in Custom Games.

Scorestreaks

  • A.R.P.
    • Mini-map will now properly display when a friendly H.A.R.P. is active, regardless of a UAV being active or not.
    • Addressed an issue where the Jammer Field Upgrade could cause players to disappear from the mini-map when a friendly H.A.R.P. was active.

Stability

  • Fixed a crash that could occur when joining Express in Split Screen.
  • Fixed a crash that could occur as the train exited the map on Express.

Main Quest

  • Enabled the main Easter Egg quest at 10AM PT Friday, Feb. 5th.

Stability

  • Added crash fixes related to Tombstone Soda, Napalm Strike, Artillery, and Exfil.

Enemies

  • Reduced the number of Manglers in earlier rounds.
  • Reduced the number of possible Mimic traps spawns around the map to reduce the frequency of encountering hidden Mimics.
  • Addressed an issue where a Mimic trap could spawn that didn’t actually have a Mimic in it, resulting in an item on the ground that could not be interacted with.
  • Addressed an issue where the Mimic could throw the player out of gameplay space.
  • Addressed an issue where zombies would fail to path in the Motor Pool when only the Weapons Lab was opened.

Wonder Weapon

  • Reduced the number of shots required to trigger the Vortex explosion.
  • Addressed an issue with the RAI K-84 Vortex explosion damage being multiplied incorrectly.
  • Addressed an issue where a prompt would remain on Dr. Dimitri Kuhlklay during the Wonder Weapon quest.

Assault Rounds

  • Tuned Orda health values based on high rounds.
  • Decreased equipment damage against the Orda.

Gameplay

  • Addressed an issue where a player could bypass the buy door in the Village starting spawn area.

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